FAQ

What to build, how the pieces fit together, and what’s reasonable, the questions that come up before and while you build. For the API itself (every call, with copy-paste snippets), see Documentation. If your question isn’t here, ask us: it’ll end up on this page.

Anything where every player can see the shared game state. Strong fits:

  • Turn-based: chess, checkers, card and word games, tic-tac-toe, board games.
  • Casual & co-op: party games, trivia, drawing/guessing, puzzle co-op, clickers.
  • .io-style arena: top-down shooters, agar/snake-likes, battle royales, with the client-side prediction and interpolation patterns from the docs.

Hidden information is fine too, as long as the secret lives in server logic rather than in room state. The two to design around are frame-perfect competitive netcode and very large single rooms: see “What does this backend ask you to design around?” below.