Pay for players, not for servers.

Start free and stay free until a thousand people a month are playing. After that, plans are priced on monthly active players: the one number you can actually predict for your own game. Concurrency spikes don’t cost extra, and a game that goes quiet costs nothing.

Free

$0forever

1k monthly players

  • 3 games
  • 30 players at once, per game
  • 10 GB traffic included
  • 3 team seats
Start free

Pro

$59per month

75k monthly players

  • 25 games
  • 800 players at once, per game
  • 300 GB traffic included
  • 20 team seats
Choose Pro

Studio

$199per month

250k monthly players

  • 100 games
  • 2,000 players at once, per game
  • 1,000 GB traffic included
  • 100 team seats
Choose Studio

Compare every limit

 FreeIndieProStudio
Monthly active playersThe headline number. Measured, never used to cut a game off.1,00025,00075,000250,000
GamesEach game gets its own key, settings and players.31225100
Players at once, per gameAcross every room in that game.302008002,000
Included trafficPer calendar month, across all your games.10 GB100 GB300 GB1,000 GB
Team membersPeople you can invite into the studio, besides you.3620100
Analytics history7 days90 days270 days720 days
Player-made items, per gameLevels, decks, ships, whatever your players publish.303003,00012,000
Save size, per player16 KB32 KB64 KB256 KB
Save slots, per player382050

Every plan includes

Features don’t change between tiers; the limits do. You never lose a capability by paying less.

Real-time multiplayer

Rooms, shared state and events. One key, no servers to run, no netcode to write.

Authoritative server logic

Game rules that run on the server and can't be cheated, versioned, with rollback and logs.

Players & saves

Anonymous-first identity, username login, and saved progress that survives a lost device.

Leaderboards

Per-game or studio-wide boards, with the scoring mode you pick.

Player-made content

Let players publish and browse levels or decks, with voting and moderation built in.

Monetization

Sell unlocks through Stripe and keep your own ad revenue with your own ads id.

Analytics

First-party and anonymous: sessions, retention, concurrency and errors, per game.

Build with your agent

Everything above is reachable from your AI agent, so a game can be built without leaving the editor.

The fine print, in plain words

What counts as a monthly active player?

One person who joined at least one of your games during the calendar month, counted once no matter how many times they came back or how many of your games they played.

What happens if I go over?

Players and traffic are measured, not enforced: going over raises a flag with us and starts a conversation, it doesn’t drop your players. Cutting a game off at the moment it takes off would be a strange way to run this.

Is there a free trial?

The free tier is the trial, and it doesn’t expire. No card to start: build the whole game, share it, and only pay once real players show up.

What about the money my game makes?

Ad revenue is entirely yours: bring your own ads id and keep 100%. On in-game purchases we take a small cut of what you sell. See the FAQ for the details.

Build the first one free.

No card, no sales call. Sign up, point your agent at it, and have something playable to share in a minute.